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Greetings Commanders,


The Tangled Web Team

Swinging in from the Spider-Verse are three new spider people that make up S.T.R.I.K.E. 's newest team, Tangled Web. Our most recent blog post revealed the backstory of our third original character, Spider-Weaver, and if you haven't checked it out already, head on over to dive into her lore. Fighting alongside Spider-Weaver will be fan favorites Spider-Man (2099) and Spider-Man (Noir) to form the three-member team. Tangled Web are Cosmic Crucible specialists, similar to the likes of the Unlimited X-Men and Wakandans. Let's pull back the web on the Tangled Web team…


Spider-Weaver

Spider-Weaver is a Protector for Tangled Web with high Health stats to help her sustainability, and surprisingly high Damage stats. Spider-Weaver is a unique Protector with a Charged mechanic that mitigates damage aimed at her team by way of her Passive Ability, "Weaver of Destiny." When Charged, she reduces all enemy Accuracy by 100% and will lose Charged each time an enemy misses. When she encounters an enemy with a "can't miss" ability, Spider-Weaver will keep the Charged and apply the accuracy reduction towards the next attack. Her Ultimate Ability, "Threads of Fate," supplies her with Charged and she gains more Charged in Cosmic Crucible. So if you keep Spider-Weaver supplied with Ability Energy, Crucible enemies will be destined to fall before the Living Tribunal.


Traits: Hero, Global, Mystic, Protector, Spider-Verse, Tangled Web


Basic - Ethereal Strike 

  • Attack primary target for 225% damage.
  • If this character is at or above 25% Health:
  • > Bonus Attack primary target for 125% Piercing + apply Bleed.
  • > If this character has any negative effects, clear 1 negative effect from this character.
  • > If this character does not have any negative effects, clear 1 negative effect from a  random ally that has a negative effect.
  • Repeat this Bonus Attack for 50%, 90%, and 100% Health.


Special - Fateful Decision  

  • Energy Cost: 4/4
  • Gain Defense Up for 2 turns and Offense Up for 2 turns.
  • In Crucible, gain Immunity for 2 turns.
  • If this character does not have Charged, gain Charged.
  • Spread all positive effects on this character to all TANGLED WEB allies and 2 other random allies.
  • Heal self and TANGLED WEB allies for 30% of this character's Max Health.
  • Heal 2 other random allies for 10% of this character's Max Health.
  • Attack primary target for 350% damage + Rebound Chain to 3 adjacent enemies for 300% damage.
  • This attack can Chain to Stealth targets.
  • Counterattack breaks this Chain.
  • This attack is unavoidable and cannot be Blocked,


Ultimate - Threads of Fate 

  • Energy Cost: 8/8
  • Attack primary target for 550% damage + apply Stun and Trauma.
  • Gain Safeguard for 2 turns.
  • Gain +3 Charged.
  • In Crucible, gain +5 Charged instead


Passive - Weaver of Destiny

  • On Spawn:
  • > Apply Stealth for 2 turns to all TANGLED WEB allies.
  • > In CRUCIBLE, Barrier self and all TANGLED WEB allies for 30% of this character's Max Health.
  • > In CRUCIBLE, Barrier 2 random non-TANGLED WEB allies for 30% of this character's Max Health.
  • On Turn, Barrier self for 15% of this character's Max Health.
  • When this character or a TANGLED WEB ally is attacked, generate 1 Ability Energy for this character + fill this character's Speed Bar by 10%.
  • While this character has Charged, lower Accuracy by 100% for all enemies. When an enemy misses, lose 1 Charged.
  • Enemies killed by this character cannot revive.
  • Gain +40% Max Health. TANGLED WEB allies +30% Max Health.
  • In CRUCIBLE, all allies gain an additional +10% Max Health.


Spider-Weaver in Apocalypse Saga

It’s been previously mentioned that the fifth/final Apocalypse Saga will have some additional requirements. Spider-Weaver will play a key role in unlocking Apocalypse as we can officially announce that she is the first required character (more to be announced later) to complete the final Saga. More details will be revealed in the coming months, but we recommend powering up Spider-Weaver to be ready for the final confrontation.


Spider-Man (2099)

Miguel O'Hara was born in the alternate future timeline of 2099 where he worked for the mega corporation Alchemex as the head of the genetics department. Inspired by surviving records of the hero Spider-Man, Miguel tried to create similarly powered humans for Alchemex by imprinting a spider's genetic code into human physiology. But after being poisoned in an attack, Miguel conducted the procedure on himself in an attempt to cure himself. The procedure went awry, resulting in the splicing of Miguel's DNA with the genes of a spider. The accident gave Miguel superhuman strength, agility, and healing factor, along with the physical changes of spinnerets that produce spider silk, fangs that secrete a paralyzing venom, and talons capable of digging into materials as durable as cinder blocks. With his newfound powers, Miguel took up the mantle of Spider-Man, protecting his city from the evils within.


Spider-Man (2099) is a Controller with high Focus, which he uses to make negative effects stick to enemies. In Crucible, he loves to Crit and when he does, he prolongs his negative effects. He also grants extra Drain, Focus, and Resistance to Tangled Web allies in Crucible, so you'd be wise to send this spider in front of the Living Tribunal with his Tangled Web friends.


Traits: Hero, City, Bio, Controller, Spider-Verse, Tangled Web


Basic - Talon Slash 

  • Attack primary target for 300% damage + clear 2 random positive effects + apply Defense Down and Bleed.
  • Chain to 1 adjacent target for 200% damage + clear 2 random positive effects + apply Bleed.
  • In CRUCIBLE, on Crit:
  • > Prolong the duration of all negative effects, except Stun, Ability Block, and Trauma, on all targets by 1.
  • > Prolong the duration of all Bleed on all targets by an additional 1.


Special - Shock! And Awe 

  • Energy Cost: 3/3
  • Apply Ability Block to the primary target.
  • Attack primary and adjacent targets for 350% damage + flip Offense Up + apply Bleed.
  • Apply Offense Up for 2 turns to 2 random allies that don't have Offense Up, prioritizing TANGLED WEB allies.
  • In CRUCIBLE, on Crit:
  • > Prolong the duration of all negative effects, except Stun, Ability Block, and Trauma, on all targets by 1.
  • > Prolong the duration of all Bleed on all targets by an additional 1.
  • This attack is unavoidable and cannot be Blocked.


Ultimate - Future Flurry 

  • Energy Cost: 7/7
  • If the primary target has Deathproof, apply 2 Deathproof to self and all allies.
  • Attack all enemies for 300% damage + clear 3 random positive effects + apply Slow for 2 turns and Defense Down for 2 turns.
  • Fill the Speed Bar by 20% for self and all TANGLED WEB allies.
  • On Crit:
  • > Prolong the duration of all negative effects, except Stun, Ability Block, and Trauma, on all targets by 1.
  • > Prolong the duration of all Bleed on all targets by an additional 1.


Passive - Spider from the Future

  • On Spawn, if Spider-Weaver is an ally, gain Speed Up.
  • On Turn, flip 1 random positive effect to a negative effect on each enemy.
  • This character gains +1,000% Extra Focus for each active ability when clearing positive effects from enemies.
  • In CRUCIBLE, if Spider Weaver is an ally, lower Damage Reduction for all enemies with Bleed by 25%.
  • Gain +20% Drain. TANGLED WEB allies gain +20% Drain.
  • Gain +50% Focus. TANGLED WEB allies gain +50% Focus.
  • Gain +50% Resistance. TANGLED WEB allies gain +30% Resistance.
  • In CRUCIBLE, all allies gain an additional +20% Resistance.


Spider-Man (Noir)

In a parallel universe, during the Great Depression of 1932, Peter Parker lived in The Big Apple plagued by criminal gangs. After his Uncle Ben was bumped off by hoods working for a crime lord called "Goblin," Peter set off in search of justice. He followed a lead to a warehouse where Goblin's goons were picking up a shipment of antiques. One of the containers broke, spilling a cluster of spiders, and one of those spiders bit Peter. The bite caused him to pass out and in a dream a Spider God told him its bite will bestow the curse of power to him. Peter awoke in a black cocoon and when he freed himself, he discovered that he had arachnid-like abilities! He possessed superhuman strength, could shoot webbing from his wrists, had a spider-sense for danger, and could stick to walls. He created a costume using his uncle's World War I-era airman uniform and after finally stopping Goblin and his men, became the vigilante Spider-Man.


This hard-boiled Blaster, who is keen on feeding foes a lead salad, brings the Damage to battle, both for himself and his Tangled Web allies. If Spider-Man (Noir) gets himself into a sticky situation in battle, he can mitigate his damage taken by activating Stealth via his Basic Ability, "Put 'Em Up." And as a nod to his lore and era, Spider-Man (Noir) slugs Hydra and Swarm enemies extra hard.


Traits: Hero, City, Mystic, Blaster, Spider-Verse, Tangled Web


Basic - Put ‘em Up 

  • Attack primary target for 300% damage.
  • Gain Stealth.
  • 50% chance to gain Evade.
  • In CRUCIBLE, always gain Evade instead.


Special - Chicago Typewriter 

  • Energy Cost: 3/3
  • Attack primary target for 300% Piercing + apply Bleed.
  • Attack the most injured enemy for 320% Piercing + apply Bleed.
  • If the primary target does not have any negative effects, fill this character's Speed Bar by 50%.


Ultimate - Lead Rain 

  • Energy Cost: 5/5
  • Attack primary target for 350% Piercing + apply 3 Bleed and apply Heal Block for 1 turn.
  • Attack adjacent targets 300% Piercing + apply 2 Bleed and apply Heal Block for 1 turn.
  • If this character has Stealth, apply Disrupted for 2 turns to the primary target.


Passive - Monochromatic Menace

  • In CRUCIBLE, if Health is full at the start of a match, on Spawn, gain Revive Once with 50% of this character's Max Health.
  • This character's attacks deal an additional 50% Damage to any HYDRA or Swarm enemies.
  • When an enemy gains a positive effect, fill this character's Speed Bar by 10%.
  • Gain +15% Damage.
  • TANGLED WEB allies gain +15% Damage.
  • In CRUCIBLE, if Spider-Weaver is an ally, non-TANGLED WEB SPIDER-VERSE allies gain +15% Damage.


Cosmic Crucible: Season 1

Cc Banner

The Cosmic Crucible Pre-Season will be winding down soon, setting the stage for the first official season. The final Pre-Season trial ends on September 8th at 12:00PM (PDT) and your Crucible Pre-Season Rewards will arrive September 12th (PDT) in your inbox. Be sure to finish the season strong for the best possible rewards. While we're preparing Season 1, there won't be a Cosmic Crucible from September 12th (PDT) to September 14th (PDT).


Season 1 of Cosmic Crucible is expected to start on September 15th and the first trial will begin on September 19th at 2:00PM (PDT). Here are the details:


New League Subdivisions

Season 1 will increase in the number of Leagues from 6 to 19, by creating subdivisions. Bronze through Masters Divisions will gain three subdivisions each and a new league called "Grandmasters" has been added to the top of the League system. No player will begin in the Grandmasters League but rather the limited placement in this elite status must be earned.


Leagues will also now be defined based on a set amount of Tribunal Rating. Additionally, a Demotion Rating will be implemented to give a bit of leeway after ranking up to a new League. For example, a player will need to earn 1,725 points to achieve the rank of Diamond II. However, Diamond II has a Demotion Ranking of 1,700, so a player would need to lose 25 points before being demoted to Diamond I.


Please note that because of the new relationship between Leagues and Tribunal Rating, a player might not start Season 1 in the same League that they were in during the Pre-Season. But don't worry, the vast majority of players will still be earning comparable rewards, if not better than before.


Because of the new subdivisions, there will also be a small Tribunal Rating deflation that will occur at the start of Season 1, meaning that most players will see their overall point total moderately decrease. This doesn’t mean you are getting less rewards and should not significantly impact matchmaking.


Updated Rewards

Crucible Credits rewards have been expanded to the new Leagues, along with the addition of more T2 L4 Ions. Your rewards will also increase more regularly than during the Pre-Season, so rack up wins to earn more rewards. 


Cosmic Crucible Teams

As mentioned, the Tangled Web team joins the Unlimited X-Men and Wakandans as the Cosmic Crucible specialists. Power up these teams to thrive in Season 1.


Improvements

We also have some quality of life improvements arriving with Season 1. First up, high-rated Cosmic Crucible players will be matched against different players on a more regular basis. 


Second is a commonly-requested improvement based on player feedback. On the Squad Select Screen, your top-powered characters will no longer autofill, saving you the time of having to clear the slots first.


Third, the Main Menu Cosmic Crucible Button will give you updates on when Trials are occurring.


New Stage Rules

Put your entire roster on high alert because there are new rules for Stages 3 through 6 and new Global Stage Rules in effect. Here are the Season 1 Rules:


Global Rule - Age of X

  • Hero Mutants gain +50% Damage, +15% Damage Reduction, +100% Focus, and +500% Resistance.
  • On Turn, Hero Mutants clear Revive Once and Immunity from all enemies.
  • Defending Characters have +20% Health and +10% Damage.


Stage 1 and 2

  • No special rules except for the Global Rule.


Stage 3 - Spidermania

  • On Spawn, Spider-Verse characters gain Safeguard for 2 turns + 2 Deflect.


Stage 4 - Latent Power

  • On End of Turn, Global Heroes gain Offense Up.


Stage 5 - Biological Temperament

  • On Turn, Bio Characters apply Offense Down to a random enemy without Offense Down.


Stage 6 - Tales of Legends

  • Legendary Characters gain +50% Damage
  • On Spawn, Legendary Characters gain 3 turns of Defense Up and Safeguard
  • On Turn, Legendary Characters remove all negative effects from themselves and gain Speed Up.


Hulk Hunter Events

Remember to link your game to your Scopely Account in the “Options” menu to access the daily Hulk Hunter Gamma Booster Web Milestone for progress. Collect your Mutated Cells by visiting the “Milestones” page on the web to help complete the Hulk Hunter Event .


Coordinated Assault

Coodinated Assault Banner

Band together with your Alliance in the name of Iso-8 resources on September 4th at 2:00PM (PDT) with the second run of Coordinated Assault. Spend Iso-8 Campaign Energy to earn points (1 Energy = 1 point) toward a 7-day Alliance Milestone that rewards T2 Level 4 Ions, T2 Level 1 Ions, T1 Ions, and Mutated Cells for progress in Hulk Hunter.

Coordinated Assault Chart

Spend 1 Iso-8 Campaign energy for 1 Point


Power of Attorney

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Dress for success on September 7th at 2:00PM (PDT) with the upcoming Power of Attorney event, where you can get your green hands on She-Hulk's "Attorney at Law" Costume, along with Hulk Hunter progress and more.


Power of Attorney Milestone

Rack up points toward this 6-day milestone by earning Briefcases from the Public Defender and Fighting Force Milestones (1 Briefcase = 1 pt). Rewards include: 


  • Mutated Cells
  • Silver Flash Bits
  • 5 Red Star She-Hulk
  • She-Hulk character shards
  • Irradiated Blood
  • Teal, Orange, and Purple Gear
  • And more!


Use your Flash Bits to purchase your choice of costume(s) from the Costume Store, including She-Hulk's new "Attorney at Law" costume, Ms. Marvel’s "No Normal," and Misty Knight's "Private Eye."

Power Of Atornery Chart

Collect Briefcases = 1 Point Each


Public Defender Milestone

Public Defender Banner

Blitz your way to points toward a milestone that rewards Briefcases and fragments for the Orange Elite Orb, Purple Bio Gear Orb, and Gold Orb. Earn more points by using Gamma and/or Defender characters, and even more points if they're equipped with GT 13+.


  • Win Blitz: 60 pts
  • Win Blitz w/ Defenders: 30 pts
  • Win Blitz w/ Defenders GT13+: 40 pts
  • Win Blitz w/ Defenders GT15+: 80 pts
  • Win Blitz w/ Gamma: 30pts
  • Win Blitz w/ Gamma GT13+: 40 pts
  • Win Blitz w/ Gamma GR15+: 80 pts


Public Defender Chart


Fighting Force Web Milestone

Fighting Force Banner

Battle in War to earn points toward this 6-day milestone and then head to the Web to claim your rewards: Briefcases, shards for A-Force characters, and gear. You'll earn more points by using A-Force characters and even more points if they're equipped with Gear Tier 13+.


  • War Battle: 500 pts
  • War Battle w/ A-Force: 200 pts
  • War Battle w/ A-Force GT13+: 400pts
  • War Battle w/ A-Force GT15+: 400pts


Fighting Force Chart


X-Termination (Weapon X)

X Termination Quick Rumble Banner

The next Quick Rumble lands on September 9th at 2:00PM (PDT) with the featured trait of Weapon X. Score wins through either Blitz or Blitz Sim (40pts) to earn points toward the X-Termination Milestone, which rewards Mutated Cells, Blitz Credits, and Ability Materials. Accelerate your progress through the milestones by winning with characters who possess both the Cosmic and Mutant traits at 5 Stars (1,300pts) or go even faster with those characters at 7 Stars (2,950pts).

X Termination Quick Rumble Chart

Character Availability

Praise Odin! On September 6th at 5:00PM (PDT), Valkyrie will be entering the Supplies Store, Ultimus Orb, Basic Orb, Premium Orb, and Mega Orb. In the Mega Orb, she'll be replacing Red Guardian.


Weekly Events

Payday Flash Event

  • Start Date: September 2nd at 5:00PM (PDT)
  • Rewards: Gold
  • Required characters: Mercenary


Alpha Raids

  • Start Date: September 4th at 5:00PM (PDT)
  • Rewards: Alpha Orb, featuring City Controller and City Support characters


The Red Death Mythic Legendary Event

  • Start Date: September 6th at 2:00PM (PDT)
  • Reward: Omega Red character shards
  • Requirements: Nick Fury, Winter Soldier, and 3 Secret Avengers with these minimum requirements to unlock Omega Red: Character Level 65, Gear Tier 12, and Iso-8 Class Level 3


Quick Rumble Blitz (Weapon X)

  • Start Date: September 8th at 2:00PM (PDT)
  • Rewards: Blitz Orbs, Gold, Legacy Orbs, Basic Catalyst Parts, and Raid Health Packs.



Until next time…


Good luck, Commanders!



**Please note that the information in this blog is subject to change before going live in the game.**

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