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August 19, 2020
Changes to Mojo's Mayhem Objectives in Season 2
January 8, 2021

As the new season of Mojo’s Mayhem approaches, there are few changes to the associated Objectives we want to let you know about.


One of the things we saw during the first run of Mojo’s Mayhem is that many players were focused more on completing knockout-based Objectives over the character-based Objectives. The design intent of the Objectives was that chasing a high knockout count shouldn’t be necessary if you can use a mix of characters and teams. To better align the Objectives with this intention, here are the changes you’ll see in the next season:


Updated Objectives

Get 225 Knockouts - 1350 Ratings Tokens (was 1700) + 9 L3 Training Modules (was 5)

Use 150 abilities (random Role) - 400 Ratings Tokens (was 250) + 1000 T1 Ions (unchanged)

Use 150 abilities (random Origin) - 400 Ratings Tokens (was 250) + 1000 T1 Ions (unchanged)

Use 150 abilities (mixed traits) - 400 Ratings Tokens (was 250) + 1000 T1 Ions (unchanged)


New Objectives

Use 600 abilities (random Role) - 900 Ratings Tokens + 2 L3 Training Modules

Use 600 abilities (random Origin) - 900 Ratings Tokens + 2 L3 Training Modules

Use 600 abilities (mixed traits) - 900 Ratings Tokens + 2 L3 Training Modules


Removed

Get 350 Knockouts - was 1500 Ratings Tokens + 5 L3 Training Modules

Get 550 Knockouts - was 1300 Ratings Tokens + 5 L3 Training Modules


As this is still a relatively new feature, the team will be closely monitoring these changes and may make future refinements to further improve the experience. Please feel free to provide feedback on your experience with the changes as your thoughts are very important to us. Thanks!



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